Skilled in 3D modeling, character animation, and motion tracking using Blender, Unreal Engine, and Houdini. Experienced in game development with C++ (Unreal Engine 5) and cinematic animations. Proficient in retargeting, pose libraries, and integrating photogrammetry techniques. Constantly exploring new tools like Rokoko, Meshroom, and RealityCapture to expand creative workflows. Passionate about crafting immersive worlds, expressive characters, and interactive experiences.