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Brick Breaker

Brick Breaker - Learning C++ in Unreal Engine
Built this brick breaker game to practice gameplay programming in C++. Started with a tutorial to learn the basics, then added my own features including a scoring system and custom Blender meshes.
Main learnings:
* Component-based architecture in Unreal
* Physics vs movement-based controls
* Collision debugging
* When to use projectile movement vs manual velocity
Not perfect, but it's finished and it works. That's what matters.
Built with: Unreal Engine, C++, Blender
Feedback appreciated!